i have a flaky custom plug-in to work around this behaviour, that works by internally keeping an array of instance variables. check my post of the 17th april. that attachment is *particularly* flaky, and i have made a better version since.

toby

On 21 Jul 2008, at 17:46, James Sheridan wrote:



So lets make sure im right on this right - when an object is inside an iterator there is only one instance of it. The iterator then just reuses this object each iteration causing the resulting behavior.

The reason I tried the smooth patch was because I'm writing my own plugin that averages data over a period of time and was having the same issue with it. How can I enable this plugin to know its inside an iterator and to not spaz out.



Christopher Wright wrote:
Could someone please explain to me why the smooth patches inside the iterator (in attached patch) act differently from those outside?
The smooth patch is "stateful" -- meaning, it stores data inside from the previous frame. When it's inside an iterator, it doesn't know, and stores data from the previous iteration instead. Don't use smooth patches inside iterators, they'll produce incorrect output.
See Also:
http://lists.apple.com/archives/Quartzcomposer-dev/2008/Mar/msg00139.html
--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

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