I'd be really REALLY grateful if someone could tell me where I'm going wrong 
with this incredibly simple QTZ. I'm trying to do a really simple mirror 
effect, where the input image is mirrored around its centre on the X-axis.

The thing is, when I connect the result to a Billboard, it looks OK, however, 
when I connect it to a GLSL Shader patch with a GLSLGrid patch inside, the 
image is offset on the X-axis. This is not the case with an image piped 
directly into the GLSL Shader patch, so it's clearly something to do with the 
the Reflect CIFilter. I also notice that the preview image I get when I hover 
the mouse over the outport of the CIFilter also exhibits this offsetting.

Despite the best efforts of several people on the list, I'm still having 
problems understanding DoDs and ROIs, and how they specifically relate to the 
kind of very simple Kernels I'm writing. I've added some extra JavaScript code 
to the JavaScript portion of the CIFilter, following earlier advice from Kevin 
Quennesson, but I have no idea if this code is really necessary for this 
particular filter kernel- removing it seems to make no difference.

I've attached a copy of the QTZ in question, and would be very grateful if 
someone could spare some time to have a look at it.

Thanks a lot in advance,

a|x
http://machinesdontcare.wordpress.com



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