http://www.sonsmi.com/QuartzComposer/SpritesFalling.qtz


I don't know what is going wrong here-- some refresh issue or things i don't understand about the CI accumulator. Problem gets bad when I go to full screen.


The effect is to have sprites continuously falling from the top of the viewer then stay at the bottom of the screen (like the sprite landed on the ground). I have it set up so when the sprite reaches y position (bottom of viewer), a conditional (with small tolerance) triggers "replace content".


While working on the patch with the viewer sized smallish (AR=4:3), it appears to work, although a little glitchy. When I go to fullscreen the patch doesn't seem to work properly at all-- the small size before fullscreen ends up in lower left corner of the screen and the patch starts to accumulate again, although i think not in the correct place on the screen.


advice welcome. i also posted at kineme.

js

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