At first, I went through this, and looked at things that can typically be problems when going from "small" to fullscreen... like billboards not being set to "real size"... or sometimes it is handy to get the "anchor point" patch into the mix, if you are doing things based on the borders of the screen. However, It seems like the biggest problem with this comp is the fact it uses the sample and hold... so it's going to tend to store the initial values of whatever size you opened it up at, and then store when you open it up fullscreen. I tried to reign it in with the range patch/anchor, but some aberration is still happening... (need more coffee)...
-George Toledo On Wed, Feb 18, 2009 at 6:15 AM, Dustin O'Connor <[email protected]>wrote: > are you going full screen from quartz or x code? I have noticed a > difference. you got to do things title safe in 4 by 3. as if you where > going to be viewing on an old tv. if you are going full screen use a screen > size and aspect ratio that fits closest to your viewing device. most > monitors now are not 4x3. the x is usually -1 to 1 but depending on your > aspect ratio the y will change. going full screen will not keep your aspect > ratio. if it did you would get letter boxes like a movie, so that means > quratz is choosing the closest fit to your screen size. at least that is > what I think. I don't use 4 by 3 much anymore. > > Sent from my iPod > > On Feb 18, 2009, at 1:13 AM, [email protected] wrote: > > <http://www.sonsmi.com/QuartzComposer/SpritesFalling.qtz> > http://www.sonsmi.com/QuartzComposer/SpritesFalling.qtz > > > I don't know what is going wrong here-- some refresh issue or things i > don't understand about the CI accumulator. Problem gets bad when I go to > full screen. > > > The effect is to have sprites continuously falling from the top of the > viewer then stay at the bottom of the screen (like the sprite landed on the > ground). I have it set up so when the sprite reaches y position (bottom of > viewer), a conditional (with small tolerance) triggers "replace content". > > > While working on the patch with the viewer sized smallish (AR=4:3), it > appears to work, although a little glitchy. When I go to fullscreen the > patch doesn't seem to work properly at all-- the small size before > fullscreen ends up in lower left corner of the screen and the patch starts > to accumulate again, although i think not in the correct place on the > screen. > > > advice welcome. i also posted at kineme. > > js > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > > http://lists.apple.com/mailman/options/quartzcomposer-dev/dustin.oconnor%40gmail.com > > This email sent to <[email protected]>[email protected] > > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > > http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com > > This email sent to [email protected] >
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