It's possible to generate a proper height map, but a GLSL bug stops it from
working. I have a plugin that fixes it, which as it happens is now
releasable, but I've hit a really busy patch and not had time to put it
online somewhere. I'll try to get it done later, or over the weekend at
least. It'll let you use vertex sampling in GLSL, which means you can take a
grid and change the height of the points using an image, which is what
you're after. I'll put an example in showing how to do it (the plugin use
isn't exactly straightforward anyway).
It won't give you wireframe though - I'm not sure how to do that as I've not
tried it. I guess it's fakeable in glsl, or perhaps the kinemeGL tools allow
it (I've a feeling that they do actually). (You can find that on kineme.net)

Chris


2009/2/20 rqtikk krkr <[email protected]>

> Hello.
> I would like to generate some 3D wireframe "mountains" out of a bitmap
> plane which codes the height.
> First I thought the Height Field from Mask is exactly what I want but now I
> guess it's height field is only usable for transforming images.
> What I want is actually the same as in WWDC 08 "Advanced Quartz Composer
> Development"-Session.
>
> But I've close to no understanding of GLSL and OpenGL at the moment and I
> would want to use the
> possible outcomes real soon.
> Maybe I could get the 2D drawing working as needed for the result,
> so I would appreciate your resources if you have some patch that maybe does
> this.
>
> thank you.
>
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