I've been beating my head today trying to find a way to accomplish
this seemingly simple task in QC. Is there some way, either in QC or
programatically, to implicitly animate a published input, similar to
core animation? For example, I want a circular area of my composition
to be able to expand and contract on command. Not a repetitive
animation. Long story short, after some googling, my solution involves
a large web of interpolation patches and stop watches. And it's still
not working right. Can anybody point me in the right direction?
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