It's a little difficult to tell without knowing exactly what you're
after, but with a few assumptions:
- You're animating some input value, say the strength value of the
bump filter
- You don't want just plain on/off, but a nice transition between the
two states
- Your input is plain on/off
If that's roughly right, an easy way to handle it would be:
- Connect your input to a Smooth patch. You can set the duration, ease
in/out etc. in that
- Adjust the output of that with a math expression patch so it matches
the range of values you need
- Connect that to the bump patch
That will give you a smooth transition when the input changes. If
you're after more complex animation or animating multiple things, you
can use a timeline patch to set up the animation sequence, set the
timebase to external, and use the output of the smooth patch as the
time signal. Then your animation will play forwards when the input
turns on, and backwards when it turns off.
Chris
On 29 May 2009, at 06:03, Chase Meadors wrote:
I've been beating my head today trying to find a way to accomplish
this seemingly simple task in QC. Is there some way, either in QC or
programatically, to implicitly animate a published input, similar to
core animation? For example, I want a circular area of my
composition to be able to expand and contract on command. Not a
repetitive animation. Long story short, after some googling, my
solution involves a large web of interpolation patches and stop
watches. And it's still not working right. Can anybody point me in
the right direction?
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