Wow, thank you. Best regards, George Toledo On Thu, Jul 2, 2009 at 4:28 PM, Paolo Manna <[email protected]> wrote:
> I'm happy to announce the release of the first version of my Lua > plugin for Quartz Composer. > > The source with a sample composition is available at: > http://qcluaplugin.googlecode.com/files/LuaScript_1.0a2.zip > > while a binary (i.e. the bare plugin to install and the sample) is at: > http://qcluaplugin.googlecode.com/files/LuaScript_1.0a2_Binary.zip > > FEATURES > > Lua ( http://www.lua.org (c) 2006-2008 PUC-Rio ) is a scripting > language especially thought to be used as an extension language inside > regular applications: as such, it has an extensive set of facilities > aimed at embedding an interpreter that can communicate with the main > application easily. It's also known to be very efficient and fast > (see: > http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=lua ) > In the few years since its birth, it has been embedded in a whole > bunch of software, commercial or not, especially games (Blizzard's > World of Warcraft is a perfect example) and professional apps (e.g. > Adobe Lightroom). > More details at: > http://lua-users.org/wiki/LuaUses > The version used in the plugin is the 5.1.4 (in library form), the > latest available at the moment. > > USAGE > > The plugin must be installed in the standard location(s) for QC > plugins: when inserting the patch in a composition, you'll find under > the "Settings" tab a sample source, commented about the typical use. > Only inputs of type String, Number and Boolean are mapped directly to > Lua equivalents: Structures have some form of limited support as > tables (for example, you can define Structures of Strings, but not > Structures of Structures), or can be used (like Color) as opaque > references ("Light Userdata" in Lua-speak) to be passed around but not > processed. > - The global table "inputs" will contain the plugin inputs, that will > be generated dynamically while editing the source. > - Similarly, the global table "outputs" will define the plugin outlets > - The "main()" function will be called whenever an input value is > changed: you'll typically put here the code that calculates some > output values from inputs values. If you want to be called > periodically, create an input connected to the patch time or similar > timing facility. > > A sample composition (a game in QC!) is included, that shows how > flexible the concept is. > > TODO > - Better documentation > - Better syntax coloring > - Use of a JIT version ( http://www.luajit.org or > http://code.google.com/p/llvm-lua ) > - Whatever interesting ideas come up! > > LICENSE > The code is released under the simplified BSD License. > For Lua itself, license is at: > http://www.lua.org/license.html > > Obviously, I'd love to hear comments and ideas: let me know how you > think to use it! > > Enjoy > > Paolo > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > > http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com > > This email sent to [email protected] >
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