make that *you're* a *legend*

2009/7/4 Alastair Leith <[email protected]>

> 12-zip before I got bored. Ha ha
> This is great – Javascript stalling while editing was driving me nuts last
> night sent about 5 rude reports to Apple!
>
> Looks similar to JS will be very interesting to see the language
> differences.
>
> Congratulations on making it open source your a legend already!!
>
>
>
> 2009/7/3 Paolo Manna <[email protected]>
>
> I'm happy to announce the release of the first version of my Lua
>> plugin for Quartz Composer.
>>
>> The source with a sample composition is available at:
>> http://qcluaplugin.googlecode.com/files/LuaScript_1.0a2.zip
>>
>> while a binary (i.e. the bare plugin to install and the sample) is at:
>> http://qcluaplugin.googlecode.com/files/LuaScript_1.0a2_Binary.zip
>>
>> FEATURES
>>
>> Lua ( http://www.lua.org (c) 2006-2008 PUC-Rio ) is a scripting
>> language especially thought to be used as an extension language inside
>> regular applications: as such, it has an extensive set of facilities
>> aimed at embedding an interpreter that can communicate with the main
>> application easily. It's also known to be very efficient and fast
>> (see:
>> http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=lua )
>> In the few years since its birth, it has been embedded in a whole
>> bunch of software, commercial or not, especially games (Blizzard's
>> World of Warcraft is a perfect example) and professional apps (e.g.
>> Adobe Lightroom).
>> More details at:
>> http://lua-users.org/wiki/LuaUses
>> The version used in the plugin is the 5.1.4 (in library form), the
>> latest available at the moment.
>>
>> USAGE
>>
>> The plugin must be installed in the standard location(s) for QC
>> plugins: when inserting the patch in a composition, you'll find under
>> the "Settings" tab a sample source, commented about the typical use.
>> Only inputs of type String, Number and Boolean are mapped directly to
>> Lua equivalents: Structures have some form of limited support as
>> tables (for example, you can define Structures of Strings, but not
>> Structures of Structures), or can be used (like Color) as opaque
>> references ("Light Userdata" in Lua-speak) to be passed around but not
>> processed.
>> - The global table "inputs" will contain the plugin inputs, that will
>> be generated dynamically while editing the source.
>> - Similarly, the global table "outputs" will define the plugin outlets
>> - The "main()" function will be called whenever an input value is
>> changed: you'll typically put here the code that calculates some
>> output values from inputs values. If you want to be called
>> periodically, create an input connected to the patch time or similar
>> timing facility.
>>
>> A sample composition (a game in QC!) is included, that shows how
>> flexible the concept is.
>>
>> TODO
>> - Better documentation
>> - Better syntax coloring
>> - Use of a JIT version ( http://www.luajit.org or
>> http://code.google.com/p/llvm-lua )
>> - Whatever interesting ideas come up!
>>
>> LICENSE
>> The code is released under the simplified BSD License.
>> For Lua itself, license is at:
>> http://www.lua.org/license.html
>>
>> Obviously, I'd love to hear comments and ideas: let me know how you
>> think to use it!
>>
>> Enjoy
>>
>> Paolo
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>
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