make that *you're* a *legend* 2009/7/4 Alastair Leith <[email protected]>
> 12-zip before I got bored. Ha ha > This is great – Javascript stalling while editing was driving me nuts last > night sent about 5 rude reports to Apple! > > Looks similar to JS will be very interesting to see the language > differences. > > Congratulations on making it open source your a legend already!! > > > > 2009/7/3 Paolo Manna <[email protected]> > > I'm happy to announce the release of the first version of my Lua >> plugin for Quartz Composer. >> >> The source with a sample composition is available at: >> http://qcluaplugin.googlecode.com/files/LuaScript_1.0a2.zip >> >> while a binary (i.e. the bare plugin to install and the sample) is at: >> http://qcluaplugin.googlecode.com/files/LuaScript_1.0a2_Binary.zip >> >> FEATURES >> >> Lua ( http://www.lua.org (c) 2006-2008 PUC-Rio ) is a scripting >> language especially thought to be used as an extension language inside >> regular applications: as such, it has an extensive set of facilities >> aimed at embedding an interpreter that can communicate with the main >> application easily. It's also known to be very efficient and fast >> (see: >> http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=lua ) >> In the few years since its birth, it has been embedded in a whole >> bunch of software, commercial or not, especially games (Blizzard's >> World of Warcraft is a perfect example) and professional apps (e.g. >> Adobe Lightroom). >> More details at: >> http://lua-users.org/wiki/LuaUses >> The version used in the plugin is the 5.1.4 (in library form), the >> latest available at the moment. >> >> USAGE >> >> The plugin must be installed in the standard location(s) for QC >> plugins: when inserting the patch in a composition, you'll find under >> the "Settings" tab a sample source, commented about the typical use. >> Only inputs of type String, Number and Boolean are mapped directly to >> Lua equivalents: Structures have some form of limited support as >> tables (for example, you can define Structures of Strings, but not >> Structures of Structures), or can be used (like Color) as opaque >> references ("Light Userdata" in Lua-speak) to be passed around but not >> processed. >> - The global table "inputs" will contain the plugin inputs, that will >> be generated dynamically while editing the source. >> - Similarly, the global table "outputs" will define the plugin outlets >> - The "main()" function will be called whenever an input value is >> changed: you'll typically put here the code that calculates some >> output values from inputs values. If you want to be called >> periodically, create an input connected to the patch time or similar >> timing facility. >> >> A sample composition (a game in QC!) is included, that shows how >> flexible the concept is. >> >> TODO >> - Better documentation >> - Better syntax coloring >> - Use of a JIT version ( http://www.luajit.org or >> http://code.google.com/p/llvm-lua ) >> - Whatever interesting ideas come up! >> >> LICENSE >> The code is released under the simplified BSD License. >> For Lua itself, license is at: >> http://www.lua.org/license.html >> >> Obviously, I'd love to hear comments and ideas: let me know how you >> think to use it! >> >> Enjoy >> >> Paolo >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Quartzcomposer-dev mailing list ([email protected]) >> Help/Unsubscribe/Update your Subscription: >> >> http://lists.apple.com/mailman/options/quartzcomposer-dev/qc.student.au%40gmail.com >> >> This email sent to [email protected] >> > >
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