It adds the input value to a running total, basically. So, in a simple example, you could use it to have a boolean (a keypress, for example) increment the X-position of a sprite. I think mathematically, it's a bit more complicated than that, actually, as I believe it takes into account frame-rate in some way, so the rate of increment is constant for a given input value, irrespective of the frame-rate of the composition. I'm hazy on the details though.

a|x
http://machinesdontcare.wordpress.com



On 9 Sep 2009, at 09:30, Keith Lang wrote:

Hi all,

I'm trying to wrap my head around the Integrator patch and what it's
doing mathematically, attempting to build a simple physics model
serving a few dozen objects.


Can anyone point me to a simple explanation of what the integrator
patch does, please?

Keith
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