Can anyone point me to a simple explanation of what the integrator
patch does, please?


The iterator has a single output value, we'll call it "sum".

Initially, sum = 0;  on reset, sum = 0.

Each frame:
sum += inputValue * frameDuration.

Thus, if you're running at 60fps (frameDuration = 1/60 sec), and the InputValue is 1, it will increase at a rate of 1 per second. If you're running at 6fps (frameDuration = 1/6 sec), and the inputValue is 1, it will increase at a rate of 1 per second. (it's framerate invariant -- generally, it will increase at a rate of inputValue per second).

Hope that helps some.

--
[ christopher wright ]
[email protected]
http://kineme.net/

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