Hi List, I need to use a gaussian blur that doesn't have the black edges as the built-in filter does, so I need to implement repeated edges. I was just wondering if I can get some tips on the most efficient way to do this. My initial instinct was to use a "Render In Image" whose size is the image's size plus added border equal to the radius of the blur, and use a GLSL shader to render the image with repeated edges, but I feel that there may be a faster way to do this as this could cause a new offscreen buffer to created very often, up to every frame as the radius changes. Is there an easier way to do this? Maybe using a custom Core Image filter?

Thanks in advance!!!

David Yamnitsky
[email protected]


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