Hi List, I need to use a gaussian blur that doesn't have the black
edges as the built-in filter does, so I need to implement repeated
edges. I was just wondering if I can get some tips on the most
efficient way to do this. My initial instinct was to use a "Render In
Image" whose size is the image's size plus added border equal to the
radius of the blur, and use a GLSL shader to render the image with
repeated edges, but I feel that there may be a faster way to do this
as this could cause a new offscreen buffer to created very often, up
to every frame as the radius changes. Is there an easier way to do
this? Maybe using a custom Core Image filter?
Thanks in advance!!!
David Yamnitsky
[email protected]
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