Thats really freaking lovely! Great to see you here, it looks really nice man, awesome work (as always). I need to get that orbit trap QC plugin out. Do you want the code? Im happy to share what Ive got, and where I was taking it. Anyway, thats great great stuff.

On Sep 21, 2009, at 7:29 PM, Tom Beddard wrote:

Hi folks. I've been lurking here for a while after but I thought it was time to introduce myself and contribute something. I have an interest in mathematical and generative graphics and over the past while I've created a few GPU shaders for Adobe Pixel Bender for use in Photoshop and After Effects. After Vade got me interested in Quartz Composer I've started converting some of these over to QC compositions.

My first contribution is a GLSL port of Keenan Crane's Cg quarternion Julia set ray tracer. It's pretty much a straight port to a GLSL patch but QC makes it so easy to play around with the parameters and hook it into other stuff. The one thing I did add was support for an approximate ambient occlusion addition to the shading of the 3D surface. It's actually derived from a by-product of the ray tracing process so adds almost no overhead to the final computation, but adds a nice visual improvement.

I've posted full details about the QC patch along with the Pixel Bender version (for high res rendering in Photoshop CS4) over on my blog: http://www.subblue.com/blog/2009/9/20/quaternion_julia

Also attached the QC composition:

<QuaternionJulia.qtz>

I also just noticed that there is an OpenCL version now too:
http://developer.apple.com/mac/library/samplecode/OpenCL_RayTraced_Quaternion_Julia-Set_Example/index.html


Cheers
T.


--
Tom Beddard
http://www.subblue.com




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