Nice one! This looks very much like the OpenCL version (from my memory). For
what it's worth, there is also a GLSL grid option available in QC... but
this looks pretty good with the Sprite! Thanks for posting.
If you haven't checked it out yet, there's a multisampling option available
in QC4, Snow Leopard, by choosing Option+Preferences, going to the "Editor"
tab, and then checking the "multisampling" box. This will work if you have a
supported GPU. This looks especially excellent with the multisampling.

For high quality offline rendering, you don't necessarily need CS4, though
it's a nice suite. If you are becoming interested in QC, you definitely want
to consider checking out Kineme's Quartz Crystal application. It has options
for anti-aliasing as well as motion blur... By rendering a qtz to video
using Quartz Crystal, you can achieve video renders driven by the Quartz
Composer engine that reflect a much higher level of visual quality than you
can achieve with Quartz Composer in real-time. For the cost, the value in
quality and convenience is unreal. (http://kineme.net)



-George Toledo

On Mon, Sep 21, 2009 at 7:29 PM, Tom Beddard <[email protected]> wrote:

> Hi folks. I've been lurking here for a while after but I thought it was
> time to introduce myself and contribute something.
> I have an interest in mathematical and generative graphics and over the
> past while I've created a few GPU shaders for Adobe Pixel Bender for use in
> Photoshop and After Effects. After Vade got me interested in Quartz Composer
> I've started converting some of these over to QC compositions.
>
> My first contribution is a GLSL port of Keenan Crane's Cg quarternion Julia
> set ray tracer. It's pretty much a straight port to a GLSL patch but QC
> makes it so easy to play around with the parameters and hook it into other
> stuff.
> The one thing I did add was support for an approximate ambient occlusion
> addition to the shading of the 3D surface. It's actually derived from a
> by-product of the ray tracing process so adds almost no overhead to the
> final computation, but adds a nice visual improvement.
>
> I've posted full details about the QC patch along with the Pixel Bender
> version (for high res rendering in Photoshop CS4) over on my blog:
> http://www.subblue.com/blog/2009/9/20/quaternion_julia
>
> Also attached the QC composition:
>
>
>
> I also just noticed that there is an OpenCL version now too:
>
> http://developer.apple.com/mac/library/samplecode/OpenCL_RayTraced_Quaternion_Julia-Set_Example/index.html
>
>
> CheersT.
>
>
> --
> *Tom Beddard*
> http://www.subblue.com
>
>
>
>
>
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