Are you asking how to prepare in image in QC so that you can use QC and a
projector to project on real surfaces, or are you asking how to simulate the
effect of projection in a scene, inside of QC?

-George Toledo

On Thu, Sep 9, 2010 at 7:29 PM, Volker Kuchelmeister <[email protected]>wrote:

> how would you go about projecting a texture or image on 3D geometry. A bit
> like as you would pan and tilt a real projector in a dark room, so the
> projected image is distorted by the geometry.
>
> i found those relevant links, but i can't imaging how to do that in qc.
> http://vvvv.org/documentation/how-to-project-on-3d-geometry
> http://developer.nvidia.com/object/Projective_Texture_Mapping.html
> http://www.ozone3d.net/tutorials/glsl_texturing_p08.php
>
>
>
>
> --
> Volker Kuchelmeister
>
> COFA - Art, Design and Media - Sydney
>
> Lecturer at School of Media Arts and School of Design Studies
> Co-ordinator Media Lab - iCinema  Centre for Interactive Cinema Research
>
> phone   +61 2 9385 0767
> fax             +61 2 9385 0808
> mobile  +61 417 257 787
>
> email   [email protected]
>
> web             http://www.kuchelmeister.net
>                http://www.icinema.unsw.edu.au
>
> The University of New South Wales
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> AUSTRALIA
>
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