how would you go about projecting a texture or image on 3D geometry. A bit like 
as you would pan and tilt a real projector in a dark room, so the projected 
image is distorted by the geometry.

i found those relevant links, but i can't imaging how to do that in qc.
http://vvvv.org/documentation/how-to-project-on-3d-geometry
http://developer.nvidia.com/object/Projective_Texture_Mapping.html
http://www.ozone3d.net/tutorials/glsl_texturing_p08.php

<<inline: project_texture.jpg>>


--
Volker Kuchelmeister

COFA - Art, Design and Media - Sydney

Lecturer at School of Media Arts and School of Design Studies
Co-ordinator Media Lab - iCinema  Centre for Interactive Cinema Research

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