how would you go about projecting a texture or image on 3D geometry. A bit like as you would pan and tilt a real projector in a dark room, so the projected image is distorted by the geometry.
i found those relevant links, but i can't imaging how to do that in qc. http://vvvv.org/documentation/how-to-project-on-3d-geometry http://developer.nvidia.com/object/Projective_Texture_Mapping.html http://www.ozone3d.net/tutorials/glsl_texturing_p08.php
<<inline: project_texture.jpg>>
-- Volker Kuchelmeister COFA - Art, Design and Media - Sydney Lecturer at School of Media Arts and School of Design Studies Co-ordinator Media Lab - iCinema Centre for Interactive Cinema Research phone +61 2 9385 0767 fax +61 2 9385 0808 mobile +61 417 257 787 email [email protected] web http://www.kuchelmeister.net http://www.icinema.unsw.edu.au The University of New South Wales PO Box 259 Paddington NSW 2021 AUSTRALIA CRICOS Provider Code: 00098G
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