Is there a way to get the "bounding box" coordinates that I see from hovering on the output tooltip of a loaded DAE using any of the patches currently in QC (eg., is there a way to do this with OpenCL that I don't know about)? I don't see a way to get this info with any of the built in mesh patches.
If I can get those at the time a chain executes, I can place a sprite (or whatever), right underneath a model in an automated way, or use that info to place the model at an appropriate translation. This would be handy for loading various models so that they look like they are placed on a common floor or other surface. Using the bounding box coordinates manually has revealed itself to be solid so far. Thanks. -- George Toledo [email protected] www.georgetoledo.com The information contained in this E-mail and any attachments may be confidential. If you have received this E-mail in error, please notify us immediately by telephone or return E-mail. You should not use or disclose the contents of this E-mail or any of the attachments for any purpose or to any persons.
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