Is there any way to force, or get, mipmapping going with textures that are
loaded via dae/Mesh renderer on supported GPU's? Should image texturing
properties be working if I get mesh texture and set mesh texture, running it
through image texturing properties with mipmapping enabled and target set to
2D? This is regarding scenarios where texture renders to a large flat
surface, using the mesh renderer.

-- 
George Toledo
[email protected]
www.georgetoledo.com

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