Guess I need to revisit it.

I do use custom curves in Interpolation patch which is less accurate at drawing curve but I like that I can manually and programatically control the period, start and finish of the function with ease. I guess I could do those things by post-processing a Timeline patch output with Maths patch, except for period.


On 19/06/2011, at 5:10 AM, Achim Breidenbach wrote:


On 18.06.2011, at 17:28, Alastair Leith wrote:

The timeline patch is one of the most underused, and undervalued patches in QC, imo. There's no reason it couldn't be used in tandem with javascript as well.


Actually I use the Timeline patch a lot right after a JS patch: For example, I connect the "animationTime" output from the JS in my text transition sample to the "Patch Time" input of a Timeline patch (which you can get, if you right click on the patch and select "Timebase -> External"). The animationTime value goes from 0 to 1 and so I can easily do multiple values depending on that one animationTime (e.g. a xyz-path of a sprite, an alpha value for a transition, RGB-Color values with easy-in/out or bouncing values and much more!) The nice thing about that separate Timeline is, that you can manipulate your animation parameters without touching the state machine (because it is in the JS patch).

best,

Achim Breidenbach
Boinx Software


The machine does not isolate man from the great problems of nature but plunges him more deeply into them.
Antoine de Saint-Exupery

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