It looks like ARB_imaging must be supported for that function to work - it's
supported on all current, except for the HD 3000, GMA X3100, and GMA 950. It
doesn't seem like it should keep it from working on my computer, but just
throwing it out there.

On Wed, Oct 26, 2011 at 1:54 PM, George Toledo <[email protected]> wrote:

> Should a subpatch be able to respond to GL_COLOR Matrix, in QC? I'm
> assuming that the currently chosen color on a rendering patch should be able
> to be multiplied by the GL_COLOR Matrix.
>
> I've done this with texture and transform and had it work fine, but it
> doesn't seem to work with color correctly (or I've made a typo in my code).
> Has anyone seen any problems with this before, or had it working?
>
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