>
> However, I can't figure out how to use it to get the sort of "time
> trailing" effect I've been wanting, at least not without introducing a
> Queue into the composition. Which naturally brings back the problem I
> started with.


Have the Sampler always recording, set it's limit to the amount of delay
you want?

I notice in your demo video with the Australian Dance Theatre there are
> some shots that seem to employ a time-delay effect. Were these queued from
> a loop sampled by your plugin?


I think the Sampler features twice in that video - once where Thomas had 20
instances of the Sampler in a patch so he could build up a bank of loops as
the dancer moved across the stage which he then composited atop each other
(perhaps this would work for you?), and again with a dancer's face where he
has one instance and manipulates the Offset to jump about the immediately
preceding moments.

On 19 April 2012 13:04, Bruno Degazio <[email protected]> wrote:

> Thank you for the wonderful Sampler plugin. I can see it as having many
> uses in Quartz Composer.
>
> However, I can't figure out how to use it to get the sort of "time
> trailing" effect I've been wanting, at least not without introducing a
> Queue into the composition. Which naturally brings back the problem I
> started with.
>
> I notice in your demo video with the Australian Dance Theatre there are
> some shots that seem to employ a time-delay effect. Were these queued from
> a loop sampled by your plugin?
>
> -------------------------------------------------
> Bruno Degazio
> Sheridan College, Oakville, ON
> [email protected]
> website: http://www-acad.sheridanc.on.ca/~degazio
>
>
>
>
> On 2012-04-18, at 6:33 AM, Tom Butterworth wrote:
>
> I have a Sampler plugin which you might be able to use as a substitute for
> the Queue - it takes time into account so will sample and play back at the
> same rate.
>
> http://kriss.cx/tom/2012/04/sampler-2/
>
> On 17 April 2012 12:53, Bruno Degazio <[email protected]> wrote:
>
>> On further testing I've determined that the Iterator is working fine. The
>> problem instead has to do with the way the Queue fills in non-real time.
>> Basically, the Queue fills in quick spurts that are unrelated to "frames".
>> In my composition, this is true even when the "continuous" mode is off,
>> because of the presence of a particle system upstream from the cue, which
>> causes the image to change on every tick of the external clock. Also,
>> various patches in the composition respond in realtime to incoming MIDI.
>>
>> The problem has now become, how to fill the queue with consecutive frames?
>>
>> All of this complication comes from the "pull data" paradigm of Quartz
>> Composer. Perhaps it simply isn't the right tool for this job. It works
>> wonderfully  in rel-time response to MIDI, but my attempts to render it
>> into a video file seem inordinately complicated.
>>
>>   -------------------------------------------------
>> Bruno Degazio
>> Sheridan College, Oakville, ON
>> [email protected]
>> website: http://www-acad.sheridanc.on.ca/~degazio
>>
>>
>>
>>
>> On 2012-04-14, at 10:35 PM, Achim Breidenbach wrote:
>>
>> Hi Bruno,
>>
>> can you hack together a small sample composition where we can see this
>> sideeffect you are discribing?
>>
>> Best,
>>
>> Achim Breidenbach
>> Boinx Software
>>
>>
>> On 14.04.2012, at 17:28, Bruno Degazio <[email protected]> wrote:
>>
>> I've been having a problem using the Iterator in a composition driven
>> from an external timebase. The Iterator is used for a trail effect on a
>> moving sprite, and the  external timebase is fed into the composition using
>> OSC.
>>
>> Everything works fine when running the composition in real time, i.e. the
>> timebase being fed to it is very close in rate to the internal timebase of
>> Quartz Composer, but when I run the timebase at a very slow rate (e.g. for
>> rendering out individual frames in order to produce a quicktime video) the
>> result is quite different. It appears that the Iterator continues to run on
>> its internal timebase, despite being set to "External."
>>
>> Because the iterator is being fed images via a Queue, I thought the
>> problem might be there. But the problem persists whether the Queue is set
>> to "continuous" or not.
>>
>> Is this a known side-effect of working with Iterators, or am I doing
>> something wrong?
>>
>> thanks!
>>   -------------------------------------------------
>> Bruno Degazio
>> Sheridan College, Oakville, ON
>> [email protected]
>> website: http://www-acad.sheridanc.on.ca/~degazio
>>
>>
>>
>>
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