hi,
when i tryed to use synthfond, i found this article in our mailinglist archive. I can not find url, but i copyed the text so here it is: Hi, I wrote some instructions on how to use SynthFont and QWS, though I'm using it as a VST plug-in now. Here you have a URL with some instructions on how to configure Midi Yoke and VSTHost:
http://andrelouis.com/qws/art/art007.htm
On the SynthFont's download page you can get SynthFont as a VST Plug-in. It works pretty well. As to using SynthFont with the MIDI Input method, I copy here the instructions I wrote a while ago (may not be completely up-to-date):
OK, I'll give some detailed descriptions on how to run SynthFont both alone
and with QWS.

First, let's get SynthFont. We can get it from
http://www.synthfont.com/

then go to downloads, and get SynthFont V1.112, I would recommend as an
executable file.

SynthFont comes with a tiny soundfont, called SYNTHGMS.SF2 which is
installed onto its own directory, and which we can start using. It
implements the whole GM instrument list, but not brilliantly. It can serve
as a starting point though, until we get some additional soundfonts or
patches.

When we run SynthFont it will ask us for a default SoundFont file to use,
for now we can use that one. After that, it will ask us for a midi file to
open. It's a standard windows open file dialogue.

Once we have opened a midi file, we get a lot of stuff on the SynthFont
screen. Fortunately we don't need to bother about most of it. If we just
want to convert the file into wav or other supported format, we need to
click a button which is play to file. To do this with jaws, choose jaws
cursor, jaws to PC, then use page up to go up to the title bar, go down 2 or
three lines, and click the second "play to" button with the slash on the
numeric keypad. We get a save dialogue box to choose the filename and where
we want it to be saved. After we choose this, the program takes a while in
converting the file, we can see the progress on the status bar, right at the
bottom of the screen, which we can read on Jaws with insert+page-down.

It's possible to change the particular instrument a channel uses, and even
use several different soundfonts and samples for the same song. In order to
do this, we must look with the jaws cursor for the track name and click it
with left mouse button. After that, back in pc cursor, we can press f3 to
choose the soundfont and f4 to choose the instrument. We can also use up and
down arrow through navigate the tracks. It's probably possible to get to the
tracks with enough tabbing and control-tabbing, but much slower.

Now, to use SynthFont from QWS during sequencing.

First we need to have MidiYoke installed. I refer here to
http://andrelouis.com/qws/art/art007.htm

where there are instructions to set
up MidiYoke with QWS, including where to download it.

Note for this you don't have to bother with any of the VST part of the
process unless you plan to use VST for your own reasons.

Now, let's run SynthFont. I should say here that SynthFont when it is run
after the first time, presents a dialogue box with some buttons for donating
to the author. Sometimes with Jaws this requires to alt-tab out of the
application and alt-tab back in for us to be able to tab to the right button
and activate it with the space bar. Once this is done, we get asked again
for a midi file, we open anyone we want to. I have a short, one track midi
file for these purposes, when I am intending to use SynthFont as a realtime
synth.

Now, let's go to the track in question as already described above. Once we
are positioned there, we must do shift-tab a few times, until we here
options. I've tried clicking on this button with the jaws cursor and for
some reason that doesn't work for me. Anyway, once the focus is on options,
we press space and bring up the options menu. From there we can configure
several aspects of the functioning of SynthFont, I'll here only go into 2
important aspects.

First, go to the IO ports tab. Here you should choose the MIDI OUT ports
that SynthFont will listen to. You can choose for instance the first
MidiYoke port, or if you have external instruments, keyboards, etc, you can
choose those as well or in addition, although you can also use QWS as a midi
through box which will send all the data to the MidiYoke. In addition, you
should choose what sound devices to use. In particular, if you have ASIO
drivers you'd probably want to choose those. If not, buffers are important.
Personally I've obtained best results with 3072 samples and 2 buffers. Once
you have chosen your settings, you can test them out by pressing the space
bar when the focus is on "test playback". You should here a clean,
continuous sine wave tone. If the tone sounds choppy, you need to increase
samples or maybe buffer number. In addition to these settings, you should
take a look at least at the Synth Engine tab, where you can configure
several aspects of the synthesizer's functioning, such as the frequency of
vibrato for the modulation wheel and that kind of thing. There is also a
buffer setting here, which controls the level of buffering when playing midi
files outloud directly to the sound card (not to a file). I haven't bothered
much with it, as I don't mind waiting a bit for playback to start (we're
talking of maybe 1-2 seconds here).

After we've set the options correctly, we choose OK, and we're back in the
options button. We can tab back to the track name, which is a good resting
position to be in. After this, in order to activate midi input, we need to
navigate with the jaws cursor to the 3rd or 4th line, and on the right of
the line, click on a button called midi input. Note that while midi input is
active it is not possible to change soundfonts, change instruments, open new
midi files, etc. Midi input can be deactivated at any time by clicking that
button again. Now we just go to QWS, and create a track as usual. We set the
port to Out to MIDI Yoke 1, and we're ready to play.

SoundFonts:

This is very subjective, but of what I have found, the best has been the
General User SoundFont. It is not incredibly huge, only about 30meg. One can
get it from
http://www.schristiancollins.com

going to SoundFonts. I've just
noticed it's a GS, not GM, font.

I also have a set of Gravis Ultrasound patches (.pat) files called eawpats12
which I have found useful. To be honest, with many of these things, the
legality of the fonts and patches is just not very clear, as very often
people who compile them are not quite sure themselves if they were intended
for anyone's use, if commercial use is permitted, etc. However, for my
personal use, I don't think it is too much of a big deal. If anyone knows of
other useful fonts, I'd be interested. I've read of a font called Crisis
General Midi Soundfont, which is huge and only for non-commercial use, but I
haven't tested it out yet.

Hope this information is useful and clear, questions on anything are
welcome, to the extent of my knowledge, which is not much greater than what
I've written here! :-)

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Dňa 5. 3. 2011 3:16, Alfredo The Writer of music scores wrote / napísal(a):
The article only explains how to load VAT Snyder, but does not say how to use particular things like loading sound fonts. I think that IMO the article needs just a little more detail, so they know how things work, how you are supposed to put the sound fonts in the directory C:\ for I have no idea why it should be done.
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