Regarding the screen argument in wireframe(), here is what I understand about 
how it works after much trial-and-error:

After each rotation, new axes are in effect defined for the next rotation as at 
the start:  x is to the right of the 2D view, y is towards the top, and z is 
positive out of the page towards you.  Understanding this "reset" of coordinate 
system after each rotation is key to understanding how the sequence of 
rotations will be done.  Rotations follow the right-hand rule:  positive angles 
follow curved fingers of right hand, with thumb pointing in positive direction 
of associated axis.

I labeled a wooden block with axes and turned it in my hand to help me make the 
initial guess at the sequence of rotations I would want for a given view.  

Scott Waichler
Pacific Northwest National Laboratory
P.O. Box 999, Richland, WA  99352
scott.waich...@pnl.gov
509-372-4423, 509-341-4051 (cell)

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