I'm curious: What primitives do different Scheme implementations use
to implement their module systems, both R6RS-compliant and otherwise?
If we could agree on a common set of such primitives in WG1, different
implementations could implement both R6RS-style modules and completely
different module systems, but have them interoperate.  I'm
particularly interested in the lowest layer of procedural abstraction
that can be used to implement practical module systems.

I don't mean to take a stand on whether R6RS-style modules should be
in WG1.  I'm just interested in whether there's also a useful lower
layer on which we could agree.

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