I'm curious: What primitives do different Scheme implementations use to implement their module systems, both R6RS-compliant and otherwise? If we could agree on a common set of such primitives in WG1, different implementations could implement both R6RS-style modules and completely different module systems, but have them interoperate. I'm particularly interested in the lowest layer of procedural abstraction that can be used to implement practical module systems.
I don't mean to take a stand on whether R6RS-style modules should be in WG1. I'm just interested in whether there's also a useful lower layer on which we could agree. _______________________________________________ r6rs-discuss mailing list [email protected] http://lists.r6rs.org/cgi-bin/mailman/listinfo/r6rs-discuss
