Also consider using Ben’s package: 

 https://github.com/bennn/zordoz <https://github.com/bennn/zordoz> 

— Matthias




> On Nov 7, 2019, at 8:08 AM, Matthew Flatt <[email protected]> wrote:
> 
> This paper provides the only high-level description of bytecode and the
> VM that I can remember:
> 
>  https://plt.eecs.northwestern.edu/racket-machine/
> 
> The `compiler/zo-structs` library and its documentation in effect
> describe the bytecode content (but not its encoding). "Bytecode" is
> fairly close to expanded Racket --- so much that `compiler/decompile`
> can reconstruct a good facsimile of bytecode in expanded form, and
> looking at the implementation of `cmopiler/decompile` might be helpful.
> 
> The start of "eval.c" in the implementation provides an overview of
> compiler passes, but that might not be quite what you're looking for.
> 
> At Thu, 7 Nov 2019 01:46:17 -0500, Joshua Judson Rosen wrote:
>> Hi,
>> 
>> I'm trying to learn about Racket's bytecode and VM (after skimming through 
>> the 
>> docs,
>> I guess I'm specifically interested in the "3m" VM and the "zo" bytecode?).
>> 
>> Trying to find answers to questions like "is it a stack-machine, a 
>> register-machine...,
>> something else?"; "what are the bytecode operators and their operands";
>> "what sort of verification is done while loading bytecode"....
>> 
>> I've been a longtime user of Guile and have recently started reading through
>> Guile's VM documentation, and ideally I'm trying to find something similar 
>> to 
>> this
>> but for Racket:
>> 
>>      
>> https://www.gnu.org/software/guile/manual/html_node/A-Virtual-Machine-for-Guile
>> .html
>> 
>> Does such a thing exist?
>> 
>> If not, could someone perhaps give me some specific advice as to where in 
>> the 
>> code
>> I should look to find this info?
>> 
>> 
>> -- 
>> "Don't be afraid to ask (λf.((λx.xx) (λr.f(rr))))."
>> 
>> -- 
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>> 06%40geekspace.com.
> 
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