On Thu, Jul 23, 2015 at 07:48:38PM -0400, Neil Van Dyke wrote:
> 
> * 3D action games.  I haven't yet tried this one yet with Racket,
> and it *might* be doable even with the current stock VM, but I
> anticipate GC pauses being an issue to get past.  I'm not going to
> write a 3D game engine in CL, neither, and, realistically, I'd
> probably end up doing the performance/realtime-sensitive parts in C
> or C++ (or something that compiles to C/C++, or to LLVM), plus
> whatever is appropriate to offload to the GPU.

I've heard that half-life waswritten in a versino of Lisp.
But the battles in half-life tend to be short, so they explicitly 
called the garbage collector between battles. 

-- hendrik

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