Ok, perfect -- this is exactly what I hoped it to be!

Thanks for the fast response,
cheers,
David

2012/5/15 Gregory J. Ward <[email protected]>

> The code is pretty simple.  So long as the "up vector" is not parallel to
> the surface normal, it is used to orient the 0-degree azimuth position by
> projecting it into the plane of the surface normal at the ray intersection
> point.  Make sense?
>
> -Greg
>
> > From: David Geisler-Moroder <[email protected]>
> > Date: May 15, 2012 12:20:15 AM PDT
> >
> > Hi list, hi Greg,
> >
> > I have a question concerning the BSDF "up-vector".
> > For e.g. a facade-mounted fenestration system the definition of the
> vector is clear.
> > But what, if I have a BSDF defining the material properties and use this
> BSDF to
> > simulate the BSDF of a daylighting system (i.e. curved specular
> lamellae)?
> >
> > The comment in m_bsdf.c says that the "up-vector" together with the
> surface normal
> > defines the local coordinate system. How exactly is that done??
> Unfortunately I did
> > not have time yet to dig deeper into the BSDF-code to find that out...
> >
> > Cheers,
> > David
>
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