Thanks to all who replied. Appreciate it.

Assuming the designer is available most of the time, then it seems all
agree here that:

1. Continuous communication between dev<-->business<-->designer is the
key.
2. Making it right is an iterative approach.
3. Dev and Designer should speak the same "language" and understand
each other's tools.
4. It is a team effort and cannot (should not) be done by exchanging
screens via emails or so.

(this just sounds as a normal Agile-ish style... why wouldn't it...)

>From this perspective, if the designer is not a part of a team; but
rather doing "once-off", "pay and go" stuff, the failure of UX seems
to be imminent.

In this situation options are:
1. Get a good designer on-board (might not be an available solution
ATM).
2. Keep as close as possible to the original design while continuously
updating the application.

The option #2 can probably work only so much.


On Nov 24, 12:51 pm, Daryl Manning <[email protected]> wrote:
> I have to agree with Tim. Every project I've had go off the Rails where
> design is an issue is because of the lack of inclusion of design at a stage
> where it can inform functionality and design. Good design, like good dev, is
> worth its weight in gold and the earlier the better.
>
> Daryl.
>
>
>
>
>
>
>
> On Wed, Nov 24, 2010 at 12:46 PM, Tim Lucas <[email protected]> wrote:
> > On 24/11/2010, at 12:13 PM, Nicholas Faiz wrote:
>
> > > Using mockup tools like Balsamiq help a great deal, especially if your
> > > customer is happy to use it to help visualize the application you're
> > > building. The designer can also work from that too, but the customer
> > > understands that the rougher looking app is modelled off a prototype.
> > > It can increase confidence while waiting for the final design to be
> > > implemented.
>
> > > There isn't a lot of work when refactoring a HTML design into Rails
> > > helpers, etc.. I just make sure I *don't* use HAML for such projects
> > > (I generally don't use HAML anyway), because it's foolish to rewrite
> > > all of your HTML files into another format.
>
> > Great design is a process that goes all the way from idea to execution and
> > back again, whether it's code or UI. Having HTML thrown over the fence isn't
> > a process I'd recommend for Rails dev, I've been on a project or two like
> > that and the end result was always terrible.
>
> > To the original question…
>
> > On 24/11/2010, at 11:07 AM, dnagir wrote:
>
> > > I am just wondering how you guys deal with working from having UI
> > > design to the actual Rails implementation?
> > > (e.g.: 37signals - Interface First)
>
> > 37signals have a designer working and collaborating on each team during
> > build, not just at the start handing over photoshops or HTML.
>
> > Don't think interface *first* development, think interface *driven*
> > development.
>
> > – tim
>
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