On 24/11/2010, at 1:26 PM, dnagir wrote:

> Thanks to all who replied. Appreciate it.
> 
> Assuming the designer is available most of the time, then it seems all
> agree here that:
> 
> 1. Continuous communication between dev<-->business<-->designer is the
> key.
> 2. Making it right is an iterative approach.
> 3. Dev and Designer should speak the same "language" and understand
> each other's tools.
> 4. It is a team effort and cannot (should not) be done by exchanging
> screens via emails or so.
> 
> (this just sounds as a normal Agile-ish style... why wouldn't it...)
> 
> From this perspective, if the designer is not a part of a team; but
> rather doing "once-off", "pay and go" stuff, the failure of UX seems
> to be imminent.
> 
> In this situation options are:
> 1. Get a good designer on-board (might not be an available solution
> ATM).
> 2. Keep as close as possible to the original design while continuously
> updating the application.
> 
> The option #2 can probably work only so much.

An Option #3 would be to make sure whomever you work with is available to be 
around during integration and future iterations, basically try to collaborate 
with them a little more (that is, if they're open to it). 

– tim

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