On Fri, 2010-10-15 at 10:36 +0200, Klaus Post wrote:
> The BW conversion in the exposure mask is pretty simple:
> 
> out_rgb = (in_pixel[R]*3 + in_pixel[G]*6 + in_pixel[B]) / 10; 

Klaus;

The numbers appear to work just fine for me (I interpret this in RS as
R150, G300, B50).. but is there a background logic to this ratio? Is
there reference material to using this ratio? Just interested!

David


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