>> which means that fixed artillery becomes more powerful

One way to address the overpowered nature of artillery is to educate YOUR
BROTHER on the proper number of paintballs to load into the bunker Comet !
Ten, John !!

        - Doug

-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of Frank Pittelli
Sent: Monday, May 04, 2009 11:44 AM
To: [email protected]
Subject: [TANKS] Re: Speed Limits


Mike Mangus wrote:
> For those of us still building tanks, what might the speed limit be at 
> so we can select our gearing while we build?

There is a 100% probability that speed limits will *eventually* be 
imposed in the hobby for safety reasons and to keep the game 
competitive.  The exact date and limit depends on how many fast vehicles 
enter the hobby and are actually battled (that's been a relatively small 
trickle for many years now).  We have and will continue to delay the 
decision as long as possible, provided self-regulating works.  Steve 
Tyng's recent decision to gear-down (which also improved his battery 
life-time) was a good example of self-regulating.  He still had 
sufficient speed for his battling style, but now has better control of 
the vehicle in tight spaces and longer runtime.

On the other hand, support vehicles continue to go faster and faster, 
causing an imbalance in one important aspect the game - resupplying 
fixed artillery.  As the support vehicles go faster (and get smaller), 
they are much, much harder to hit, which means that fixed artillery 
becomes more powerful.  So, at some point, we'll either slow down the 
support vehicles using a speed limit, a direct solution, or impose 
another restriction on them that indirectly serves the same purpose 
(such as a minimum weight or size).

So, we can't say exactly what the speed limits will be or when they will 
be imposed.  It depends on how battlers push the envelopes and/or 
restrain their designs.  Once the heavy hand of regulation is imposed it 
can never be lifted, so we move cautiously in these areas.

Anyone building systems today should *always* have some sort of 
changeable gear/pulley ratio in their design that allows provides a 
tradeoff between speed and power.  Regardless of regulations, it allows 
you to fine-tune the vehicle for performance reasons once you've 
field-tested it.

        Frank P.

PS. If a speed limit is imposed, it will be enforced using a simple 
timed run over a known distance (e.g., 25 feet) at full throttle *on the 
battlefield being used*.  In general, that means that if you do the test 
at home on easy terrain, you should easily pass the test on the 
battlefield terrain (which is usually a much rougher terrain).



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