I have a whole lot of sound data that I am processing in a sequence of MemoryBlocks and then playing. I've tested MBS's QTSoundOutputMBS.Play(), but I cannot figure out how to detect when it has completed a MemoryBlock. When it does, I need to immediately start playing the next block of data (which I have been preparing in the meantime). I have too much data to put it all into one memory block.

Any suggestions on how to handle this?

Jeff
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