Hi Mars,
I went ahead and used a virtual volume for this project. Doing so
cut maximum real memory usage from something over 400 MB to something
just under 70 MB. Is the inability to kill objects created from
embedded graphics just an issue from decisions made years ago or is
there a good reason to leave it as is?
Thanks,
John Jobe
On Jan 7, 2007, at 3:43 PM, Mars Saxman wrote:
On Jan 7, 2007, at 2:11 PM, Andy Dent wrote:
If so, you may be able to load from that memory block and thus
avoid the automatic reference that causes the leak.
It is not a leak; the data is only loaded once. Subsequent
references reuse the same picture object.
Mars Saxman
REAL Software
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>