There are certainly methods to get around the issue, but if one wants
to be able to drop graphics in to the project to use them and then
release that memory later they should be able to do so (ideally).
On Jan 7, 2007, at 4:53 PM, Andy Dent wrote:
On 08/01/2007, at 5:43 AM, Mars Saxman wrote:
On Jan 7, 2007, at 2:11 PM, Andy Dent wrote:
If so, you may be able to load from that memory block and thus
avoid the automatic reference that causes the leak.
It is not a leak; the data is only loaded once. Subsequent
references reuse the same picture object.
Sorry, leak was the wrong term. "Picture allocation with reference
that can't be removed".
As this is a non-issue for most apps, I imagine there's little
likelihood of it changing.
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>