Seth, 

As someone who clearly has detailed experience of both Cocoa and RB,  how
hard ( technically/architecturally )in your opinion would it be to bring out
a future version of RB that allowed ont to program DIRECTLY to the COCOA
API, bypassing the RB GUI frameworks ( and maybe non-gui)-  for those
programmers who only need to write OSX apps, but would prefer to use the RB
language and IDE ?


On 17/2/07 17:30, "Seth Willits" <[EMAIL PROTECTED]> wrote:

> On Feb 17, 2007, at 8:34 AM, Thom McGrath wrote:
> 
>> Yes, I'll have to second that and if Seth Willits reads this
>> thread, I know he'll say the same.
> 
> Yup.
> 
> 
> 
> 
> On Feb 17, 2007, at 6:23 AM, [EMAIL PROTECTED] wrote:
> 
>> When this is done, do I have access to the Core(..) frameworks of
>> Cocoa without heavy declaring or 3rd party plugins?
> 
> It depends on your definition of heavy, but generally speaking, no.
> REALbasic's API probably won't change at all. What you could do
> however, is use the Cocoa classes (through declares) for drawing
> rather than having to call into CG, which will could save you some
> code. I'm not sure what all you do in your apps that's graphics
> intensive and is making you thinking of using Cocoa, so I can't offer
> much more.
> 
> 
> --
> Seth Willits
> 
> 
> 
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Regards,

Dan

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The C++ <> REALbasic code migration specialists


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