On Apr 16, 2007, at 4:42 AM, [EMAIL PROTECTED] wrote: > On Apr 16, 2007, at 01:57 UTC, RBNUBE wrote: > >>>> RBNUBE's way of doing it with blurred text would be more like it. >>>> >>> No, blurring is not the same as anti-aliasing. >> >> I think he was talking about the shadow effect. I never mentioned >> anti-aliasing. > > No, but he did. But I'm starting to think that maybe he actually > meant > blurring.
I meant anti-aliasing just for drawing text. And then blurring could have been used to create a shadow effect. E.g. if you'd draw a text in black and blurred it, and then on top of that the same text in white but anti-aliased, you'd have an esthetic result. I haven't mucked around with the OS settings (I believe anti-aliasing is on from 9 point text by default if I'm not mistaken and I'm drawing 12 point text) and haven't set Graphics.UseOldRenderer = True. After experimenting further I believe the problem arises because I'm using picture objects that overlay each other to assemble the final picture, and then draw it. When I do the simplest of tests without intermediate picture objects, it *does* give the same result as a StaticText: graphics.drawpicture... //sets background graphics.drawstring... //shadow in black graphics.drawstring... //top text in white I'm still not happy with the quality of the shadow I get this way but I'm working on it. Thanks everyone for your input, Marc _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
