On Apr 16, 2007, at 4:42 AM, [EMAIL PROTECTED] wrote:

> On Apr 16, 2007, at 01:57 UTC, RBNUBE wrote:
>
>>>> RBNUBE's way of doing it with blurred text would be more like it.
>>>>
>>> No, blurring is not the same as anti-aliasing.
>>
>> I think he was talking about the shadow effect.  I never mentioned
>> anti-aliasing.
>
> No, but he did.  But I'm starting to think that maybe he actually  
> meant
> blurring.

I meant anti-aliasing just for drawing text.  And then blurring could  
have been used to create a shadow effect.  E.g. if you'd draw a text  
in black and blurred it, and then on top of that the same text in  
white but anti-aliased, you'd have an esthetic result.

I haven't mucked around with the OS settings (I believe anti-aliasing  
is on from 9 point text by default if I'm not mistaken and I'm  
drawing 12 point text) and haven't set Graphics.UseOldRenderer = True.

After experimenting further I believe the problem arises because I'm  
using picture objects that overlay each other to assemble the final  
picture, and then draw it.

When I do the simplest of tests without intermediate picture objects,  
it *does* give the same result as a StaticText:

  graphics.drawpicture... //sets background
  graphics.drawstring... //shadow in black
  graphics.drawstring... //top text in white


I'm still not happy with the quality of the shadow I get this way but  
I'm working on it.

Thanks everyone for your input,

Marc
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