On Apr 16, 2007, at 08:23 UTC, Marc (aliacta.com) wrote: > I meant anti-aliasing just for drawing text.
OK, you get that with DrawString. > And then blurring could > have been used to create a shadow effect. E.g. if you'd draw a text > in black and blurred it, and then on top of that the same text in > white but anti-aliased, you'd have an esthetic result. Yes, a blurred shadow is a different effect from a crisp one (implies a softer, more diffuse light source), and if that's what your after, then there is no shortcut in RB other than to use some blurring algorithm or plugin. > I haven't mucked around with the OS settings (I believe anti-aliasing > is on from 9 point text by default if I'm not mistaken and I'm > drawing 12 point text) and haven't set Graphics.UseOldRenderer = True. OK, then you should see no jaggies on your text. > After experimenting further I believe the problem arises because I'm > using picture objects that overlay each other to assemble the final > picture, and then draw it. Are you using .Transparent = 1 on your picture object? That would certainly cause a problem, since the intermediate anti-aliasing pixels would not be transparent. > When I do the simplest of tests without intermediate picture objects, > it *does* give the same result as a StaticText... Well, that's progress. You should be able to do this with intermediate pictures too, if you're careful about handling of masks and whatnot. But it can get rather complicated if there are several masked layers involved, and then you want to flatten this into a single masked picture. Best, - Joe -- Joe Strout -- [EMAIL PROTECTED] Verified Express, LLC "Making the Internet a Better Place" http://www.verex.com/ _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
