On Apr 28, 2007, at 02:39 UTC, Giovanni wrote:

> Just wanted to know from you guys what would be the best engine that 
> works with RB to use.
> 
> I have a prototype that I need to develop and need a multi-platform 
> solution that just works.
> 
> I know this is a painstaking process, but that asside, I am leaning 
> towards OpenGL but need guidance, any help would be appreciated.

OpenGL is probably your best bet, but I'd recommend using it via Quesa
unless you're a glutton for punishment.  This "just works" as long as
you include the Quesa library with your installer (or if you don't have
an installer, just include it next to you app).  Quesa renders with
OpenGL by default, though there are a few other renderers available --
but no DirectX renderer yet, as far as I'm aware (alas).  Its chief
advantages are that it has a standard file format, it handles the
low-level detail (sorting of polygons etc.) for you, and you can use
the built-in RB classes (Object3D, Rb3DSpace, etc.) rather than needing
to roll your own or depend on some third-party library.

Best,
- Joe

--
Joe Strout -- [EMAIL PROTECTED]


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