On Apr 28, 2007, at 02:39 UTC, Giovanni wrote: > Just wanted to know from you guys what would be the best engine that > works with RB to use. > > I have a prototype that I need to develop and need a multi-platform > solution that just works. > > I know this is a painstaking process, but that asside, I am leaning > towards OpenGL but need guidance, any help would be appreciated.
OpenGL is probably your best bet, but I'd recommend using it via Quesa unless you're a glutton for punishment. This "just works" as long as you include the Quesa library with your installer (or if you don't have an installer, just include it next to you app). Quesa renders with OpenGL by default, though there are a few other renderers available -- but no DirectX renderer yet, as far as I'm aware (alas). Its chief advantages are that it has a standard file format, it handles the low-level detail (sorting of polygons etc.) for you, and you can use the built-in RB classes (Object3D, Rb3DSpace, etc.) rather than needing to roll your own or depend on some third-party library. Best, - Joe -- Joe Strout -- [EMAIL PROTECTED] _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
