thanks joe. Check an email from me. On Apr 30, 2007, at 7:24 AM, [EMAIL PROTECTED] wrote:
> On Apr 28, 2007, at 02:39 UTC, Giovanni wrote: > >> Just wanted to know from you guys what would be the best engine that >> works with RB to use. >> >> I have a prototype that I need to develop and need a multi-platform >> solution that just works. >> >> I know this is a painstaking process, but that asside, I am leaning >> towards OpenGL but need guidance, any help would be appreciated. > > OpenGL is probably your best bet, but I'd recommend using it via Quesa > unless you're a glutton for punishment. This "just works" as long as > you include the Quesa library with your installer (or if you don't > have > an installer, just include it next to you app). Quesa renders with > OpenGL by default, though there are a few other renderers available -- > but no DirectX renderer yet, as far as I'm aware (alas). Its chief > advantages are that it has a standard file format, it handles the > low-level detail (sorting of polygons etc.) for you, and you can use > the built-in RB classes (Object3D, Rb3DSpace, etc.) rather than > needing > to roll your own or depend on some third-party library. > > Best, > - Joe > > -- > Joe Strout -- [EMAIL PROTECTED] > > > _______________________________________________ > Unsubscribe or switch delivery mode: > <http://www.realsoftware.com/support/listmanager/> > > Search the archives: > <http://support.realsoftware.com/listarchives/lists.html> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
