thanks joe.

Check an email from me.
On Apr 30, 2007, at 7:24 AM, [EMAIL PROTECTED] wrote:

> On Apr 28, 2007, at 02:39 UTC, Giovanni wrote:
>
>> Just wanted to know from you guys what would be the best engine that
>> works with RB to use.
>>
>> I have a prototype that I need to develop and need a multi-platform
>> solution that just works.
>>
>> I know this is a painstaking process, but that asside, I am leaning
>> towards OpenGL but need guidance, any help would be appreciated.
>
> OpenGL is probably your best bet, but I'd recommend using it via Quesa
> unless you're a glutton for punishment.  This "just works" as long as
> you include the Quesa library with your installer (or if you don't  
> have
> an installer, just include it next to you app).  Quesa renders with
> OpenGL by default, though there are a few other renderers available --
> but no DirectX renderer yet, as far as I'm aware (alas).  Its chief
> advantages are that it has a standard file format, it handles the
> low-level detail (sorting of polygons etc.) for you, and you can use
> the built-in RB classes (Object3D, Rb3DSpace, etc.) rather than  
> needing
> to roll your own or depend on some third-party library.
>
> Best,
> - Joe
>
> --
> Joe Strout -- [EMAIL PROTECTED]
>
>
> _______________________________________________
> Unsubscribe or switch delivery mode:
> <http://www.realsoftware.com/support/listmanager/>
>
> Search the archives:
> <http://support.realsoftware.com/listarchives/lists.html>

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives:
<http://support.realsoftware.com/listarchives/lists.html>

Reply via email to