In the meantime, we could implement at least a DrawPicture and a
DrawString that does not mess around with the clipping area. It would
at least be a start. I am working on this today cause i cant take it
anymore. :P
AC
On 31-Jan-07, at 4:30 PM, Björn Eiríksson wrote:
I have thought of that many times, but in the end you always need
to channel the graphics to the Window, and once on the Window its
just QuickDraw, if you write to your own context first and then to
the Window's QuickDraw port then you are triple buffering since OS
X already double buffers for you.
The problem here is that when they added Quartz then it should have
been so that Quartz was primary and QuickDraw the exception in the
mechanishm but it is the other way around. As for why REALbasic has
to have the only Graphics system in the world that does not support
at least ClipRect, that I will never understand, since the
technology under the REALbasic's Graphics supports it on all
platforms, GDK, GDI, GDI+, QuickDraw, Quartz, they all have it.
On Jan 31, 2007, at 9:23 PM, Alexander Cohen wrote:
makes me think that someone should write a new class that works
like the graphics class but does it correctly.
AC
--
______________________________________________________________________
Björn Eiríksson [EMAIL PROTECTED]
Einhugur Software
http://www.einhugur.com/
______________________________________________________________________
Einhugur Software has sold its products in 55 countries world wide.
______________________________________________________________________
For support: [EMAIL PROTECTED]
To post on the maillist: [EMAIL PROTECTED]
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>