there is no problem to include a library in a plugin.

the thomas tempelman example allow to understand how to write plugin.

this is more difficult with Mach-O plugins but the SDK example work.

the best way is to use XCODE for mach-o plugin (macintel and PPC)

and code warrior for classic and windows. i prefer the 8.3 version.

best regards



Le 27 juil. 07 à 20:48, Michael Williams a écrit :

> Note:  This is a repost per Joe Strout's suggestion to post to the
> "plugins" list.  Joe has replied, but I'd also like to get the list's
> thoughts.
>
>
>
>
> Hi All,
>
> I'm currently developing a program that requires the use of a few odd
> file formats (e.g. FITS, etc.). Obviously RB doesn't support opening
> or manipulating this file format (does it?). Therefore I need to
> incorporate the functionality of an existing C/C++ library (as a
> plugin or otherwise) into my RB project.
>
> I need this to be cross-platform. Will I need to create separate
> plugins for each? I'd prefer the MBS approach in having only one
> plugin that is cross-platform. How, exactly, is this achieved? Will I
> need to map each and every function manually or is the plugin system
> intuitive enough to expose functionality?
>
> I've been looking through the SDK documentation but it doesn't seem
> very well organized or up to date.
>
> If possible, I'd appreciate a tutorial or some information that
> provides direction from beginning to end in a *clear*, *concise*
> manner on how to include an entire existing C/C++ library into an RB
> project.
>
> Regards,
> Michael
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