This is how I get a shell path from a folderitem.

        REALString s = 0;
        if ( ! REALGetPropValueString( fol, "ShellPath", &s ) ) {
                return 0;
        }

        // do work on "s".

On 16 Nov 2010, at 20:00, [email protected] 
wrote:

> From: Real Basic <[email protected]>
> Subject:
> To: REALbasic Plugins <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> Thanks.
> 
> I got the number based properties to work (font size, forecolor, etc),
> but I'm having issues with g.TextFont.
> 
> The code I'm using is:
> 
> REALGetPropValue((REALobject)context, "TextFont", &fontName);
> REALGetPropValue((REALobject)context, "TextSize", &fontSize);
> CGContextSelectFont (myContext, &fontName, fontSize, kCGEncodingMacRoman);
> 
> But this doesn't appear to work. So I wrote another function that
> would just returns the graphic objects font name:
> 
> char SKSFontNamefunc(REALgraphics context)
> {
>       char fontName;
>       REALGetPropValue((REALobject)context, "TextFont", &fontName);
>       
>       return fontName;
> }
> 
> But this routine always returns blank.
> 
> The issue is probably my lack of font knowledge, my lack of c string
> knowledge or both. Ultimately, I am trying to set the font of my
> CGContext to the same font as the graphics object.

--
http://elfdata.com/plugin/
"String processing, done right"



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