Am 17.11.2010 um 21:04 schrieb Real Basic: > CGContextSelectFont (myContext, REALCString(fontName),fontSize, > kCGEncodingMacRoman);
Well, a REALstring could be in unicode encoding, so using REALCString and passing the C String can make trouble. > CGContextShowTextAtPoint(myContext, x, r.bottom - y, REALCString(text) > , strlen(REALCString(text))); CGContextShowTextAtPoint is more for debug output than for real world application usage. You'd better use ATSUI or something else to get a better drawing. Especially a better font handling with automatically substitution. Greetings Christian -- See you in Atlanta (USA) at the REAL Studio Summit 2011 Registration and details here: http://arbpmembers.org/real-studio-summit-2011/ _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
