This is a difficult one, unless...
In RBScript having a class say:
class RBScriptObject
private dim instanceSig As Integer
sub Constructor(name As String, className As String, address As String)
numberOfObjects = numberOfObjects + 1
instanceSig = numberOfObjects
gObjectArray(instanceSig) = self
end sub
sub Destructor()
numberOfObjects = numberOfObjects - 1
gObjectArray(instanceSig) = nil
instanceSig = 0
end sub
end class
and global variables:
dim gObjectArray(100) as RBScriptObject
dim numberOfObjects As Integer = 0
If the script is generating a number of local instances of the class and a
bunch of them go out of scope, the destructor of the class gets called, but not
in this example, because the gObjectArray holds a reference to it. Because it
is in RBScript, I have no idea how to make the array not to add a ref to it,
can't use REALUnlockObject, and looking in the language ref about Weakref
(which is unclear!), and noting that RBScript does not know anything about
WeakRef, I am at loss how to find a way to let the destructor fire, other than
not using an array...
Someone out there giving a hint or two?
- Alfred Van Hoek
[email protected]
http://web.mac.com/vanhoek
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