I won't question this. But I am interested in why. But I can assume you have a 
good reason so there's no need to explain if it takes too much effort...


> Most of you have probably noticed that you can get at a bunch of
> internal framework functions via the 'gCallResolver' variable in
> PluginMain.cpp. While handy and interesting, it was never meant to be
> used for anything not listed in PluginMain.cpp.
> 
> In 2012r1, we intend to change how the runtime works internally and
> this giant global list will be going away. It will be replaced by a
> list of only the functions in the plugins SDK. Since doing this would
> realistically break a lot of plugins, we'd like to know what private
> functions your plugins are relying on and the reasons for that (so
> those functions can be added to the list). While we can't promise to
> make public every function given, we will do our best to be
> accommodating.

I'm using these. I THINK I added them? Not sure.

RuntimeRaiseException
REALGetControlFocus
RuntimeMsgBox

And these that seem like tthey are meant to be there, I'm not sure if it's part 
of the RB plugin SDK because I modified it so heavily I don't know what is mine 
or yours anymore.

REALLoadObjectMethod (my favourite! very important!)
pluginObjectType
RegisterPluginVersion
REALLockObject
REALUnlockObject
memoryBlockGetPtr
memoryBlockGetSize
CreateInstance
REALBuildString
REALUnlockString
PluginRegisterInterface
PluginRegisterClass
PluginRegisterClassExtension
PluginRegisterMethod
REALYieldToRB
GetEventInstance



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