My plugin is working great under Windows, Linux and OS X (Carbon) but when I change the application build to Cocoa I get the error dialog when trying to run it:
Plugin "Abc.dylib:0" is not supported for Mac Cocoa In my XCode project I have -framework Cocoa and I am compiling with the prefix file RBCocoaHeaders.h. What else do I have to do to make my plugin compatible with Cocoa? The plugin itself implements only a class that itself is console safe. So, no GUI dependencies at all in the plugin itself. Jeremy _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
