My plugin is working great under Windows, Linux and OS X (Carbon) but when I 
change the application build to Cocoa I get the error dialog when trying to run 
it:

Plugin "Abc.dylib:0" is not supported for Mac Cocoa

In my XCode project I have -framework Cocoa and I am compiling with the prefix 
file RBCocoaHeaders.h. What else do I have to do to make my plugin compatible 
with Cocoa? The plugin itself implements only a class that itself is console 
safe. So, no GUI dependencies at all in the plugin itself.

Jeremy
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