On Jan 7, 2012, at 2:28 AM, Jeremy Cowgar wrote:

> My plugin is working great under Windows, Linux and OS X (Carbon) but when I 
> change the application build to Cocoa I get the error dialog when trying to 
> run it:
> 
> Plugin "Abc.dylib:0" is not supported for Mac Cocoa
> 
> In my XCode project I have -framework Cocoa and I am compiling with the 
> prefix file RBCocoaHeaders.h. What else do I have to do to make my plugin 
> compatible with Cocoa? The plugin itself implements only a class that itself 
> is console safe. So, no GUI dependencies at all in the plugin itself.

I think I figured it out, but I am open to better work arounds, if any. If I 
create the proper RBX directory structure, placing my .dylib in the Cocoa and 
Carbon directories, my plugin then works properly in Carbon and Cocoa. Thus, 
the problem is (I think) that REALstudio does not treat a bare .dylib as a 
Cocoa plugin but as a Carbon only.

I've created a bug report, <feedback://showreport?report_id=19702>.

Jeremy
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