Didier,

Cette remarque est hors sujet (Plugins SDK). Par contre, je vous remercie de 
bien vouloir m'adresser (en privé) le n° de cas Feedback s'agissant du bogue ou 
des bogues auxquels vous faites reférence, et je vais y jeter un oeil. Merci.

This post is off-topic (Plugin SDK). But thanks to send me (privately) the case 
numbers of the bugs you're talking about so I can check them out. Thanks.

--
Stephane Pinel
Real Software, Inc.

The Real Studio Developer Conference is back in 2013! Save the date April 
23rd-26th.



On Nov 30, 2012, at 6:02 PM, Didier CUGY <[email protected]> wrote:

> bien reçu
> 
> ne peux toutefois tester car n'ai pas renouvellé RB. 
> 
> Le motif en est qu'il y a un bug majeur que j'ai identifié et qui n'a 
> toujours pas été corrigé depuis un an.
> 
> 
> quand ce bug sera corrigé je renouvellerais
> 
> je tenais à vous en informer
> 
> bien sincèrement
> 
> didier cugy
> 
> Le 30 nov. 2012 à 16:38, Stephane Pinel a écrit :
> 
>> A new Real Studio Plugins SDK available: 
>> http://realsoftware.com/download/betas.php
>> 
>> * New redraw method 
>> 
>> void (* redrawWithRectsFunction)(REALcontrolInstance, REALgraphics context, 
>> const Rect *dirtyRects, int dirtyRectCount );
>> 
>> This function is preferred to the original redrawFunction because it exposes 
>> the array of rectangles that need to be redrawn. If there are no rectangles 
>> passed, the control must redraw all of its contents.
>> 
>> In Real Studio 2012r2 and later, this function is invoked if it is available 
>> instead of redrawFuntion. If this function is not present, or the plugin is 
>> loaded into an older version of Real Studio, redrawFunction will be invoked.
>> 
>> In Carbon builds, the context object will always be NULL and the dirty rect 
>> count will be zero.
>> 
>> * New control flag
>> 
>> #define REALcontrolHandlesKeyboardNavigation (1 << 10)
>> 
>> This flag is only used on Windows, use it to suppress the default keyboard 
>> navigation.
>> For example, pressing the arrow keys or pressing a keyboard mnemonic moves 
>> focus to another control, but  this is not always desirable, especially when 
>> writing your own edit control.
>> 
>> ***
>> Any issues you encounter should be entered as thoroughly and quickly as 
>> possible into Feedback. If you don't know if something has been entered or 
>> not, please enter it to be certain. We occasionally weigh fixes based on the 
>> number of people reporting the issue and the more people who report the 
>> issue the more information we have about it, so please don't hold back.
>> 
>> Thank you for your testing, we look forward to your feedback.
>> ***
>> 
>> --
>> Stephane Pinel
>> Real Software, Inc.
>> 
>> The Real Studio Developer Conference is back in 2013! Save the date April 
>> 23rd-26th.
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