Didier, Cette remarque est hors sujet (Plugins SDK). Par contre, je vous remercie de bien vouloir m'adresser (en privé) le n° de cas Feedback s'agissant du bogue ou des bogues auxquels vous faites reférence, et je vais y jeter un oeil. Merci.
This post is off-topic (Plugin SDK). But thanks to send me (privately) the case numbers of the bugs you're talking about so I can check them out. Thanks. -- Stephane Pinel Real Software, Inc. The Real Studio Developer Conference is back in 2013! Save the date April 23rd-26th. On Nov 30, 2012, at 6:02 PM, Didier CUGY <[email protected]> wrote: > bien reçu > > ne peux toutefois tester car n'ai pas renouvellé RB. > > Le motif en est qu'il y a un bug majeur que j'ai identifié et qui n'a > toujours pas été corrigé depuis un an. > > > quand ce bug sera corrigé je renouvellerais > > je tenais à vous en informer > > bien sincèrement > > didier cugy > > Le 30 nov. 2012 à 16:38, Stephane Pinel a écrit : > >> A new Real Studio Plugins SDK available: >> http://realsoftware.com/download/betas.php >> >> * New redraw method >> >> void (* redrawWithRectsFunction)(REALcontrolInstance, REALgraphics context, >> const Rect *dirtyRects, int dirtyRectCount ); >> >> This function is preferred to the original redrawFunction because it exposes >> the array of rectangles that need to be redrawn. If there are no rectangles >> passed, the control must redraw all of its contents. >> >> In Real Studio 2012r2 and later, this function is invoked if it is available >> instead of redrawFuntion. If this function is not present, or the plugin is >> loaded into an older version of Real Studio, redrawFunction will be invoked. >> >> In Carbon builds, the context object will always be NULL and the dirty rect >> count will be zero. >> >> * New control flag >> >> #define REALcontrolHandlesKeyboardNavigation (1 << 10) >> >> This flag is only used on Windows, use it to suppress the default keyboard >> navigation. >> For example, pressing the arrow keys or pressing a keyboard mnemonic moves >> focus to another control, but this is not always desirable, especially when >> writing your own edit control. >> >> *** >> Any issues you encounter should be entered as thoroughly and quickly as >> possible into Feedback. If you don't know if something has been entered or >> not, please enter it to be certain. We occasionally weigh fixes based on the >> number of people reporting the issue and the more people who report the >> issue the more information we have about it, so please don't hold back. >> >> Thank you for your testing, we look forward to your feedback. >> *** >> >> -- >> Stephane Pinel >> Real Software, Inc. >> >> The Real Studio Developer Conference is back in 2013! Save the date April >> 23rd-26th. >> _______________________________________________ >> Unsubscribe or switch delivery mode: >> <http://www.realsoftware.com/support/listmanager/> >> >> Search the archives: >> <http://support.realsoftware.com/listarchives/lists.html> > > > _______________________________________________ > Unsubscribe or switch delivery mode: > <http://www.realsoftware.com/support/listmanager/> > > Search the archives: > <http://support.realsoftware.com/listarchives/lists.html> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
