From: Mark Stradling <[EMAIL PROTECTED]>
Subject: RE: real server versus http server

The one 'advantage' of using a HTTP server is the fact you will have no
problems with firewalls.

If you deliver (static) real files through a HTTP server, you only need to
communicate over the HTTP port (normally 80, or 8080).  This port is open on
most firewalls - you can't do very much if it isn't!

To stream (dynamic) real files, you need realserver, and three separate
ports opened up on your firewall (I forget numbers, but one for each of the
two streaming protocols - pre G2, and post G2, as well as a third port to
administer the realserver on.

If you just have a couple of old audio files you want to put on your sit,
the an HTTP server will do (realserver would be better, but HTTP will do).
If you want to get at all serious about your AV content, then you should
really look at using realserver and getting firewall ports opened if
required.

Now if your hosting server isn't behind a firewall, this is all irrelevant.
If it is though - it's something to consider.

Yours,

Mark Stradling
Developer, Clarity
Tel: +44 171 397 2906
Fax: +44 171 397 2939
http://www.marketing.co.uk

 > -----Original Message-----
 > From: RealForum [mailto:[EMAIL PROTECTED]]
 > Sent: Friday, August 27, 1999 2:13 PM
 > Subject: Re: real server versus http server
 >
 >
 >
 >
 > From: "Mandy Vance" <[EMAIL PROTECTED]>
 > To: <[EMAIL PROTECTED]>
 > Cc: <[EMAIL PROTECTED]>
 > Subject: Re: real server versus http server
 > Date: Thu, 26 Aug 1999 18:16:46 -0700
 >
 > I have been reading about this...
 > You CAN use an http server, (this is explained in the Product
 > Guide for Real
 > Player G2, in .pdf format) but you just can't get the
 > streaming capabilities
 > you can get with the Real Server. Of course, it all depends
 > on what you want
 > to do. For example, I have recently been experimenting with
 > encoding real
 > media files for different bit rates (16 kbps, 32 etc.) You
 > can actually make
 > one .rm file that will have a different coding for each bit
 > rate. So as soon
 > as someone opens their realplayer, the player will
 > automatically choose
 > which bit rate is good for that computer's specifications.
 > It's pretty cool,
 > but won't work without a RealServer.
 > Mandy

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