Hey Gustavo ...

Yes, just go to the "reX tab" an select under "Collission Mesh Name"
the same like under "Mesh Name".
Then your mesh-obj is no longer phantom.

Marc

On 28 Okt., 11:39, "Gustavo Alberto Navarro Bilbao"
<[EMAIL PROTECTED]> wrote:
> when you import a large mesh as a building, the result is a phantom mesh.
> Is there any way to do solid?
--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/realxtend
-~----------~----~----~----~------~----~------~--~---

Reply via email to