Hey Gustavo ... Yes, just go to the "reX tab" an select under "Collission Mesh Name" the same like under "Mesh Name". Then your mesh-obj is no longer phantom.
Marc On 28 Okt., 11:39, "Gustavo Alberto Navarro Bilbao" <[EMAIL PROTECTED]> wrote: > when you import a large mesh as a building, the result is a phantom mesh. > Is there any way to do solid? --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend -~----------~----~----~----~------~----~------~--~---
